Horror Tiles Rpg Maker Vx Ace Sprites

Horror Tiles Rpg Maker Vx Ace Sprites 3,8/5 205 reviews

This content requires the base application RPG Maker VX Ace on Steam in order to run. 38 Animated Side-View battlers (including all of the monsters! Horror City, Sci-Fi Battlers (and more). I love those Pop Horror City tiles!

I'm beginning work on an RPG Maker VX Ace Horror game. So far all I've done is create some tiles and experiment with mechanics (hence the reason the main character is currently using the default RMVXAce sprite). I made a door sprite to use in door events, but I ran into a strange problem.

The sprite is raised a few pixels up than it should be. This is a little difficult to explain so I took some screenshots. As you can see, the sprite is slightly raised up, so you can see some of the black tile behind it at the bottom. The sprite should start from the base of the wall but for some reason it doesn't.

Here is the Character Set I used: (The third row of my door sprite is not used, I just put it there to see if it had any effect on the issue) The weird thing is, the error only occurs when I add my sprite into the Character Set. The normal!Doors3 file works fine, but as soon as I replace one of the doors with my door, the issue occurs. Any help would be greatly appreciated! First off, I see a problem with how you've designed your door. Ideally, looking at the rest of the door characters, it's supposed to be a 3-step animation so your character sheet looks pretty weird. I'd recommend re-checking the exact size of your image. Each door animation should fit into a 32x64 (width x length) frame so it's possible that you have a row or two of pixels popping up size problems for you.

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Also check that you're using the right name for your file. This site provides a neat explanation of custom tileset know-hows. Skip to Trihan's post (#2).

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